#pragma once
#include "StdAfx.h"
class SceneDesc
{
public:
	SceneDesc();
	Vec3 AmbientLight;
};
class Scene
{
public:
	Scene(SceneDesc&);
	~Scene(void);
	NxScene *Physics;
	sptr<Camera> MainCamera;
	sptr<GameResource> SkyTexture;
	BBVector<sptr<Actor>> Actors;
	sptr<Actor> Get(string);
	Vec3 AmbientLight;
};

